Resume | Olsen Portfolio

Monday, June 26th · 2017
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Norman Olsen's resume - professional background

Summary of qualifications

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Seventeen Years as a digital graphic artist. Proficient in graphic design and 3d modeling applications. Strength lies in taking initiatives and being proactive to increase productivity and bottom lines. Contains a strong work ethic and is a sufficient problem solver. Strong understanding of digital graphic implementation. Perpetually striving to raise graphical standards.

Education

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Ottawa Technical High School• September 1988 to June 1991 •


440 Albert Street
Ottawa, Ontario Canada K1R 5B5
Major: Graphic Design / Printing (diploma received)
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Algonquin College• September 1991 to June 1993 •


1385 Woodroffe Avenue
Ottawa, Ontario Canada K2G 1V8
Major: Animation for television (diploma received)

Professional experience

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Ludia Inc.• March 2014 to Present •


410 St-Nicolas Street, Suite 400
Montréal, Quebec Canada H2Y 2P5
Responsibilities:
  • 3D environment modeler / Texture artist
Projects involved:
  • Jurassic World - Publisher: Ludia Inc.
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Caesars Interactive Entertainment, Inc. (Playtika Canada)• May 2013 to March 2014 •


1411 Peel Street, 701
Montréal, Quebec Canada H3A 1S5
Responsibilities:
  • GUI (Graphic User Interface) design
  • Interface integration
  • Animated UI elements
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EA Mobile (Canada) ULC• February 2010 to April 2013 •


3 Place Ville Marie suite 100
Montréal, Quebec Canada H3B 2E3
Responsibilities:
  • 3D environment modeler / Texture artist / Interface design
Projects involved:
  • Scrabble (Mattel Version) - iPad - Publisher: Electronic Arts Inc.
  • Need For Speed Shift (cell phone) - Publisher: Electronic Arts Inc.
  • Fight Night: Champion (iPhone) - Publisher: Electronic Arts Inc.
  • World Series Of Poker (iPhone, iPad & Android devices) - Publisher: Electronic Arts Inc.
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Ubisoft Divertissements Inc.• October 2003 to November 2006 •


5505 Saint-Laurent boulevard, Suite 5000
Montreal, Quebec Canada H2T 1S6
Responsibilities:
  • Level artist / 3D environment and prop modeler / Shader artist
Projects involved:
  • Splinter Cell: Chaos Theory (Xbox) - Publisher: Ubisoft Divertissements Inc.
  • Rainbow 6: Vegas (Xbox 360) - Publisher: Ubisoft Divertissements Inc.
  • Splinter Cell: Conviction (Xbox 360) - Publisher: Ubisoft Divertissements Inc.
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Strategy First Inc.• January 2002 to October 2003 •


147 St-Paul West. Suite 300
Montreal, Quebec Canada H2Y 1Z5
Responsibilities:
  • Product box art packaging design / Texture artist
Projects involved:
  • Disciples II: Servants of the Dark (PC) - Publisher: Strategy First Inc.
  • Disciples II: Guardians of the Light (PC) - Publisher: Strategy First Inc.
  • Supreme Ruler 2010 (PC) - Publisher: Strategy First Inc.
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Waterfall Networks Corporation• October 2000 to June 2001 •


427 Laurier Street West Suite 800
Ottawa, Ontario Canada K1R 7Y2
Responsibilities:
  • Designed printed corporate banners / annual reports / website flash banners
  • Augmented corporate image through internal presentation graphics and tech-diagrams
  • Modeled and textured real-time 3D environments for an e-commerce / e-learning application
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Sir-Tech Canada, Limited• April 1997 to March 2000 •


1645 Russell Road Unit 200
Ottawa, Ontario Canada K1G 4G5
Responsibilities:
  • 3D environment prop modeler / Texture artist
Projects involved:
  • Jagged Alliance 2 (PC) - Publisher: TalonSoft Inc.
  • Jagged Alliance 2: Unfinished Business (PC) - Publisher: TalonSoft Inc.
  • Wizardry 8 (PC) - Publisher: Sir-Tech Canada, Limited.
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Artech Digital Entertainment• March 1996 to April 1997 •


6 Hamilton Ave. North
Ottawa, Ontario Canada K1Y 4R1
Responsibilities:
  • Digital clean up artist / Digital opaquer / 3D Modeler / Character voice acting
Projects involved:
  • U.F.O's (PC) - Publisher: Hoffmann + Associates Inc.

Application Proficiencies

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Applications:

  • 3DS Max / Modo / Softimage / Photoshop / Illustrator
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Operating systems:

  • Windows 7 / Mac OS X Lion (10.8+)

 This résumé version pertains only to relevant digital graphic experience.
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