Resume | Olsen Portfolio
Norman Olsen's resume - professional background
Summary of qualifications

- Fifteen years experience as a digital graphic artist. Proficient in graphic design and 3d modeling applications. Strength lies in taking initiatives and being proactive to increase productivity and bottom lines. Contains a strong work ethic and is a sufficient problem solver. Strong understanding of digital graphic implementation. Perpetually striving to raise graphical standards.
Education

- Ottawa Technical High School• September 1988 to June 1991 •
440 Albert Street
- Ottawa, Ontario Canada K1R 5B5
- Major: Graphic Design / Printing (diploma received)

- Algonquin College• September 1991 to June 1993 •
1385 Woodroffe Avenue
- Ottawa, Ontario Canada K2G 1V8
- Major: Animation for television (diploma received)
Professional experience

- Ludia Inc.• March 2014 to Present •
410 St-Nicolas Street, Suite 400
- Montréal, Quebec Canada H2Y 2P5
- Responsibilities:
- • 3D environment modeler / Texture artist

- Caesars Interactive Entertainment, Inc. (Playtika Canada)• May 2013 to March 2014 •
1411 Peel Street, 701
- Montréal, Quebec Canada H3A 1S5
- Responsibilities:
- • GUI (Graphic User Interface) design
- • Interface integration
- • Animated UI elements

- EA Mobile (Canada) ULC• February 2010 to April 2013 •
3 Place Ville Marie suite 100
- Montréal, Quebec Canada H3B 2E3
- Responsibilities:
- • 3D environment modeler / Texture artist / Interface design
- Projects involved:
- • Scrabble (Mattel Version) - iPad - Publisher: Electronic Arts Inc.
- • Need For Speed Shift (cell phone) - Publisher: Electronic Arts Inc.
- • Fight Night: Champion (iPhone) - Publisher: Electronic Arts Inc.
- • World Series Of Poker (iPhone, iPad & Android devices) - Publisher: Electronic Arts Inc.

- Ubisoft Divertissements Inc.• October 2003 to November 2006 •
5505 Saint-Laurent boulevard, Suite 5000
- Montreal, Quebec Canada H2T 1S6
- Responsibilities:
- • Level artist / 3D environment and prop modeler / Shader artist
- Projects involved:
- • Splinter Cell: Chaos Theory (Xbox) - Publisher: Ubisoft Divertissements Inc.
- • Rainbow 6: Vegas (Xbox 360) - Publisher: Ubisoft Divertissements Inc.
- • Splinter Cell: Conviction (Xbox 360) - Publisher: Ubisoft Divertissements Inc.

- Strategy First Inc.• January 2002 to October 2003 •
147 St-Paul West. Suite 300
- Montreal, Quebec Canada H2Y 1Z5
- Responsibilities:
- • Product box art packaging design / Texture artist
- Projects involved:
- • Disciples II: Servants of the Dark (PC) - Publisher: Strategy First Inc.
- • Disciples II: Guardians of the Light (PC) - Publisher: Strategy First Inc.
- • Supreme Ruler 2010 (PC) - Publisher: Strategy First Inc.

- Waterfall Networks Corporation• October 2000 to June 2001 •
427 Laurier Street West Suite 800
- Ottawa, Ontario Canada K1R 7Y2
- Responsibilities:
- • Designed printed corporate banners / annual reports / website flash banners
- • Augmented corporate image through internal presentation graphics and tech-diagrams
- • Modeled and textured real-time 3D environments for an e-commerce / e-learning application

- Sir-Tech Canada, Limited• April 1997 to March 2000 •
1645 Russell Road Unit 200
- Ottawa, Ontario Canada K1G 4G5
- Responsibilities:
- • 3D environment prop modeler / Texture artist
- Projects involved:
- • Jagged Alliance 2 (PC) - Publisher: TalonSoft Inc.
- • Jagged Alliance 2: Unfinished Business (PC) - Publisher: TalonSoft Inc.
- • Wizardry 8 (PC) - Publisher: Sir-Tech Canada, Limited.

- Artech Digital Entertainment• March 1996 to April 1997 •
6 Hamilton Ave. North
- Ottawa, Ontario Canada K1Y 4R1
- Responsibilities:
- • Digital clean up artist / Digital opaquer / 3D Modeler / Character voice acting
- Projects involved:
- • U.F.O's (PC) - Publisher: Hoffmann + Associates Inc.
Application Proficiencies

- Applications:
- • 3DS Max / Softimage / Photoshop / Illustrator

- Operating systems:
- • Windows 7 / Mac OS X Lion (10.8+)
This résumé version pertains only to relevant digital graphic experience.