Resume | Work history | Olsen Portfolio

Tuesday August 9th, 2022


Goal driven, passionate and motivated senior 3d artist leveraging 23 years of progressive experience within the electronic entertainment industry. Has a comprehensive background in creating polished, optimized 3d environment and prop assets. Proficient in 3d modelling applications and takes initiatives to increase productivity and bottom lines. Works closely with leads to facilitate their vision to meet requirements and deadlines.

Ottawa Technical High SchoolSeptember 1988 to June 1991
Major: Graphic Design / Printing (diploma received)
Algonquin CollegeSeptember 1991 to June 1993
Major: Animation for television (diploma received)
Ludia Inc.March 2014 to August 2022
Responsibilities:
  • Senior 3D environment artist / Modelled & textured various 3d environments and props. Helped devise 3DS Max to Blender workflow pipelines and document them on Confluence.
Projects involved:
  • Jurassic World - Publisher: Ludia Inc.
  • Jurassic World: Alive - Publisher: Ludia Inc.
  • Warriors of Waterdeep (Dungeons & Dragons)

Umi Mobile Inc. ( Loaned from Ludia Inc. between March 2018 - August 2018 )
  • Senior 3d environment artist establishing and documenting environment pipeline & production work flows
  • Majority creation of multi-themed assets & textures
Projects involved:
  • Nerf Legends
Caesars Interactive Entertainment, Inc. (Playtika LTD)May 2013 to March 2014
Responsibilities:
  • GUI (Graphic User Interface) design
  • Interface integration
Projects involved:
  • World Series of Poker
EA Mobile (Canada) ULCFebruary 2010 to April 2013
Responsibilities:
  • Senior 3D environment artist / Modelled & textured various 3d environments and props / Interface design
Projects involved:
  • Scrabble (Mattel Version) - iPad
  • Need For Speed Shift (cell phone)
  • Fight Night: Champion (iPhone)
  • World Series Of Poker (iPhone, iPad & Android devices)
Ubisoft Divertissements Inc.October 2003 to November 2006
Responsibilities:
  • 3D environment artist / Level artist / Modelled & textured various 3d environments and props
Projects involved:
  • Splinter Cell: Chaos Theory (Xbox) - Publisher: Ubisoft Divertissements Inc.
  • Rainbow 6: Vegas (Xbox 360) - Publisher: Ubisoft Divertissements Inc.
  • Splinter Cell: Conviction [Preproduction only] (Xbox 360)
Strategy First Inc.January 2002 to October 2003
  • Product box art packaging design / Texture artist
Projects involved:
  • Disciples II: Servants of the Dark (PC)
  • Disciples II: Guardians of the Light (PC)
  • Supreme Ruler 2010 (PC)
Waterfall Networks CorporationOctober 2000 to June 2001
Responsibilities:
  • Designed printed corporate banners & annual reports | web site flash banners
  • Augmented corporate image through internal presentation graphics and tech-diagrams
  • Modeled and textured real-time 3D environments for an e-commerce / e-learning application
Sir-Tech Canada, LimitedApril 1997 to March 2000
Responsibilities:
  • 3D environment artist / Level artist / Modeled & textured various 3d environments and props
Projects involved:
  • Jagged Alliance 2 (PC) - Publisher: TalonSoft Inc.
  • Jagged Alliance 2: Unfinished Business (PC)
  • Wizardry 8 (PC)
Artech Digital EntertainmentMarch 1996 to April 1997
Responsibilities:
  • Digital clean up artist / Digital Opaquer / 3D Modeler / Character voice acting
Projects involved:
  • U.F.O's (PC)
Applications & 3D Engines:
  Software:   Photoshop • Blender • 3DS Max
  3D Engines:  Unity
Operating systems:
  • Windows
  • Mac OS X