Wednesday August 5th, 2026
Articles
This space serves as a repository for my research and findings. While it is primarily intended as a personal reference, others are welcome to explore and benefit from the information shared.
Whenever I encounter a concept I find unclear or consider it significant enough, I take the time to investigate it thoroughly and document my insights. Over time, this collection will continue to grow, evolving into a comprehensive
and easily accessible resource.
Below is a summary of the current categories and what they entail:
Blender: Current topics covered include practical tips and tricks, startup troubleshooting, and various Blender configuration setups. Looking ahead, planned areas of exploration and documentation include solutions to common modeling challenges, and workflows such as in-depth map baking and related processes.
Plasticity: Current topics covered include basics such as selections, curve tools, some ui and modelling pointers, but will include aspects like lofting, sweeps, arrays, booleans and much more!
Consider this a series of living breathing documents that will be amended periodically!